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Complete the current output primitive on the first vertex stream.


void EndPrimitive( void );


Available only in the Geometry Shader, EndPrimitive completes the current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted. Calling EndPrimitive is equivalent to calling EmitStreamVertex with stream set to 0.

Version Support[edit]

EndPrimitive 1.5+

See Also[edit]

 EmitVertex , EmitStreamVertex , EndStreamPrimitive 


Copyright© 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.