Set the active program object for a program pipeline object.
||-||Specifies the program pipeline object to set the active program object for.|
||-||Specifies the program object to set as the active program pipeline object |
glActiveShaderProgram sets the linked program named by
program to be the active program for the program pipeline object
pipeline . The active program in the active program pipeline object is the target of calls to glUniform when no program has been made current through a call to glUseProgram .
GL_INVALID_OPERATION is generated if
program refers to a program object that has not been successfully linked.
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