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Bind a framebuffer to a framebuffer target.

C Specification[edit]

void glBindFramebuffer( GLenum target, GLuint framebuffer );


target - Specifies the framebuffer target of the binding operation.
framebuffer - Specifies the name of the framebuffer object to bind.


 glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target . target must be either GL_DRAW_FRAMEBUFFER , GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER . If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER , it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers , or zero to break the existing binding of a framebuffer object to target .



 GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to glGenFramebuffers .

Version Support[edit]

 glBindFramebuffer  3.0+

See Also[edit]

 glGenFramebuffers , glFramebufferRenderbuffer , glFramebufferTexture , glFramebufferTexture1D , glFramebufferTexture2D , glFramebufferTexture3D , glFramebufferTextureLayer , glDeleteFramebuffers , glIsFramebuffer 


Copyright© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.