Set the blend color.
||-||specify the components of |
GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range [math][0,1][/math] before being stored. See glBlendFunc for a complete description of the blending operations. Initially the
GL_BLEND_COLOR is set to (0, 0, 0, 0).
The type of the
blue , and
alpha parameters was changed from GLclampf to GLfloat. This change is transparent to user code and is described in detail on the removedTypes page.
glGet with an argument of
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