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Copy a two-dimensional texture subimage.

C Specification[edit]

void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void glCopyTextureSubImage2D( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );


texture - Specifies the texture object name for glCopyTextureSubImage2D function.
level - Specifies the level-of-detail number. Level 0 is the base image level. Levelnis thenth mipmap reduction image.
xoffset - Specifies a texel offset in the x direction within the texture array.
yoffset - Specifies a texel offset in the y direction within the texture array.
x -y - Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width - Specifies the width of the texture subimage.
height - Specifies the height of the texture subimage.


 glCopyTexSubImage2D and glCopyTextureSubImage2D replace a rectangular portion of a two-dimensional texture image, cube-map texture image, rectangular image, or a linear portion of a number of slices of a one-dimensional array texture with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage2D ).

The screen-aligned pixel rectangle with lower left corner at [math]()[/math] and with width width and height height replaces the portion of the texture array with x indices xoffset through [math]xoffset+width-1[/math] , inclusive, and y indices yoffset through [math]yoffset+height-1[/math] , inclusive, at the mipmap level specified by level .

The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range $[0,1]$ and then converted to the texture's internal format for storage in the texel array.

The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

When target is GL_TEXTURE_1D_ARRAY then the y coordinate and height are treated as the start slice and number of slices to modify.

If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

No change is made to theinternalformat,width, orheight, parameters of the specified texture array or to texel values outside the specified subregion.


 glPixelStore modes affect texture images.



 GL_INVALID_FRAMEBUFFER_OPERATION is generated if the object bound to GL_READ_FRAMEBUFFER_BINDING is not framebuffer complete.

 GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D , glTexStorage2D or glCopyTexImage2D operation.

 GL_INVALID_OPERATION is generated by glCopyTextureSubImage2D if texture is not the name of an existing texture object.

 GL_INVALID_OPERATION is generated by glCopyTextureSubImage2D if the effective target of texture does not correspond to one of the texture targets supported by the function.

 GL_INVALID_VALUE is generated if level is less than 0.

 GL_INVALID_VALUE is generated if the effective target is GL_TEXTURE_RECTANGLE and level is not zero.

 GL_INVALID_VALUE may be generated if [math]level\gt log_{}⁡()[/math] , where [math][/math] is the returned value of GL_MAX_TEXTURE_SIZE .

 GL_INVALID_VALUE is generated if [math]xoffset\lt 0[/math] , [math]()\gt w[/math] , [math]yoffset\lt 0[/math] , or [math]()\gt 0[/math] ,, where [math][/math] is the GL_TEXTURE_WIDTH , [math][/math] is the GL_TEXTURE_HEIGHT and of the texture image being modified.

 GL_INVALID_OPERATION is generated if:

  • the read buffer is GL_NONE , or
  • the value of GL_READ_FRAMEBUFFER_BINDING is non-zero, and:*the read buffer selects an attachment that has no image attached, or
  • the effective value of GL_SAMPLE_BUFFERS for the read framebuffer is one.

Associated Gets[edit]


Version Support[edit]

 glCopyTexSubImage2D  2.0+
 glCopyTextureSubImage2D  4.5+

See Also[edit]

 glCopyTexImage1D , glCopyTexImage2D , glCopyTexSubImage1D , glCopyTexSubImage3D , glPixelStore , glReadBuffer , glTexImage1D , glTexImage2D , glTexImage3D , glTexParameter , glTexSubImage1D , glTexSubImage2D , glTexSubImage3D 


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