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Delete named buffer objects.

C Specification[edit]

void glDeleteBuffers( GLsizei n, const GLuint * buffers );


n - Specifies the number of buffer objects to be deleted.
buffers - Specifies an array of buffer objects to be deleted.


glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.


GL_INVALID_VALUE is generated if n is negative.

Associated Gets[edit]


Version Support[edit]

 glDeleteBuffers  2.0+

See Also[edit]



Copyright© 2005 Addison-Wesley. Copyright© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.