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Delete framebuffer objects.

C Specification[edit]

void glDeleteFramebuffers( GLsizei n, GLuint * framebuffers );


n - Specifies the number of framebuffer objects to be deleted.
framebuffers - A pointer to an array containing n framebuffer objects to be deleted.


 glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers . The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers , as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer had been executed with the corresponding target and framebuffer zero.


 GL_INVALID_VALUE is generated if n is negative.

Version Support[edit]

 glDeleteFramebuffers  3.0+

See Also[edit]

 glGenFramebuffers , glBindFramebuffer , glCheckFramebufferStatus 


Copyright© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.