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Delete named textures.

C Specification[edit]

void glDeleteTextures( GLsizei n, const GLuint * textures );


n - Specifies the number of textures to be deleted.
textures - Specifies an array of textures to be deleted.


 glDeleteTextures deletes n textures named by the elements of the array textures . After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures ). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

 glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.


 GL_INVALID_VALUE is generated if n is negative.

Associated Gets[edit]


Version Support[edit]

 glDeleteTextures  2.0+

See Also[edit]

 glBindTexture , glCopyTexImage1D , glCopyTexImage2D , glGenTextures , glGet , glGetTexParameter , glTexImage1D , glTexImage2D , glTexParameter 


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