glDeleteTextures

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Delete named textures.

C Specification[edit]

void glDeleteTextures( GLsizei n, const GLuint * textures );


Parameters[edit]

n - Specifies the number of textures to be deleted.
textures - Specifies an array of textures to be deleted.


Description[edit]

 glDeleteTextures deletes n textures named by the elements of the array textures . After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures ). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

 glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.


Errors[edit]

 GL_INVALID_VALUE is generated if n is negative.


Associated Gets[edit]

 glIsTexture 


Version Support[edit]

 glDeleteTextures  2.0+

See Also[edit]

 glBindTexture , glCopyTexImage1D , glCopyTexImage2D , glGenTextures , glGet , glGetTexParameter , glTexImage1D , glTexImage2D , glTexParameter 


Copyright[edit]

Copyright© 1991-2006 Silicon Graphics, Inc. Copyright© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.