Delete named textures.
||-||Specifies the number of textures to be deleted.|
||-||Specifies an array of textures to be deleted.|
n textures named by the elements of the array
textures . After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures ). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
GL_INVALID_VALUE is generated if
n is negative.
Copyright© 1991-2006 Silicon Graphics, Inc. Copyright© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.