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Generate framebuffer object names.

C Specification[edit]

void glGenFramebuffers( GLsizei n, GLuint * ids );


n - Specifies the number of framebuffer object names to generate.
ids - Specifies an array in which the generated framebuffer object names are stored.


 glGenFramebuffers returns n framebuffer object names in ids . There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenFramebuffers .

Framebuffer object names returned by a call to glGenFramebuffers are not returned by subsequent calls, unless they are first deleted with glDeleteFramebuffers .

The names returned in ids are marked as used, for the purposes of glGenFramebuffers only, but they acquire state and type only when they are first bound.


 GL_INVALID_VALUE is generated if n is negative.

Version Support[edit]

 glGenFramebuffers  3.0+

See Also[edit]

 glBindFramebuffer , glDeleteFramebuffers 


Copyright© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.