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Generate texture names.

C Specification[edit]

void glGenTextures( GLsizei n, GLuint * textures );


n - Specifies the number of texture names to be generated.
textures - Specifies an array in which the generated texture names are stored.


 glGenTextures returns n texture names in textures . There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures .

The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture ).

Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures .


 GL_INVALID_VALUE is generated if n is negative.

Associated Gets[edit]


Version Support[edit]

 glGenTextures  2.0+

See Also[edit]

 glBindTexture , glCopyTexImage1D , glCopyTexImage2D , glDeleteTextures , glGet , glGetTexParameter , glTexImage1D , glTexImage2D , glTexImage3D , glTexParameter 


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