glGenVertexArrays

From OpenGL Reference
Jump to navigation Jump to search

Generate vertex array object names.

C Specification[edit]

void glGenVertexArrays( GLsizei n, GLuint * arrays );


Parameters[edit]

n - Specifies the number of vertex array object names to generate.
arrays - Specifies an array in which the generated vertex array object names are stored.


Description[edit]

 glGenVertexArrays returns n vertex array object names in arrays . There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays .

Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays .

The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound.


Errors[edit]

 GL_INVALID_VALUE is generated if n is negative.


Version Support[edit]

 glGenVertexArrays  3.0+

See Also[edit]

 glBindVertexArray , glDeleteVertexArrays 


Copyright[edit]

Copyright© 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.