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Determine if a name corresponds to a texture.

C Specification[edit]

GLboolean glIsTexture( GLuint texture );


texture - Specifies a value that may be the name of a texture.


 glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE .

A name returned by glGenTextures , but not yet associated with a texture by calling glBindTexture , is not the name of a texture.

Version Support[edit]

 glIsTexture  2.0+

See Also[edit]

 glBindTexture , glCopyTexImage1D , glCopyTexImage2D , glDeleteTextures , glGenTextures , glGet , glGetTexParameter , glTexImage1D , glTexImage2D , glTexImage3D , glTexParameter 


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