From OpenGL Reference
Jump to navigation Jump to search

Specify a one-dimensional texture subimage.

C Specification[edit]

void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels );
void glTextureSubImage1D( GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels );


target - Specifies the target to which the texture is bound for glTexSubImage1D . Must be GL_TEXTURE_1D .
texture - Specifies the texture object name for glTextureSubImage1D . The effective target of texture must be one of the valid target values above.
level - Specifies the level-of-detail number. Level 0 is the base image level. Levelnis thenth mipmap reduction image.
xoffset - Specifies a texel offset in the x direction within the texture array.
width - Specifies the width of the texture subimage.
format - Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED , GL_RG , GL_RGB , GL_BGR , GL_RGBA , GL_DEPTH_COMPONENT , and GL_STENCIL_INDEX .
type - Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE , GL_BYTE , GL_UNSIGNED_SHORT , GL_SHORT , GL_UNSIGNED_INT , GL_INT , GL_FLOAT , GL_UNSIGNED_BYTE_3_3_2 , GL_UNSIGNED_BYTE_2_3_3_REV , GL_UNSIGNED_SHORT_5_6_5 , GL_UNSIGNED_SHORT_5_6_5_REV , GL_UNSIGNED_SHORT_4_4_4_4 , GL_UNSIGNED_SHORT_4_4_4_4_REV , GL_UNSIGNED_SHORT_5_5_5_1 , GL_UNSIGNED_SHORT_1_5_5_5_REV , GL_UNSIGNED_INT_8_8_8_8 , GL_UNSIGNED_INT_8_8_8_8_REV , GL_UNSIGNED_INT_10_10_10_2 , and GL_UNSIGNED_INT_2_10_10_10_REV .
pixels - Specifies a pointer to the image data in memory.


Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable or disable one-dimensional texturing, call glEnable and glDisable with argument GL_TEXTURE_1D .

 glTexSubImage1D and glTextureSubImage1D redefine a contiguous subregion of an existing one-dimensional texture image. The texels referenced by pixels replace the portion of the existing texture array with x indices xoffset and [math]xoffset+width-1[/math] , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer ) while a texture image is specified, pixels is treated as a byte offset into the buffer object's data store.


 glPixelStore modes affect texture images.

 glTexSubImage1D and glTextureSubImage1D specify a one-dimensional subtexture for the current texture unit, specified with glActiveTexture .

 GL_STENCIL_INDEX is accepted for format only if the GL version is 4.4 or higher.


 GL_INVALID_ENUM is generated if target or the effective target of texture is not one of the allowable values.

 GL_INVALID_OPERATION is generated by glTextureSubImage1D if texture is not the name of an existing texture object.

 GL_INVALID_ENUM is generated if format is not an accepted format constant.

 GL_INVALID_ENUM is generated if type is not a type constant.

 GL_INVALID_VALUE is generated if level is less than 0.

 GL_INVALID_VALUE may be generated if level is greater than [math][/math] max, wheremaxis the returned value of GL_MAX_TEXTURE_SIZE .

 GL_INVALID_VALUE is generated if [math]xoffset\lt -b[/math] , or if [math]()\gt ()[/math] , where [math][/math] is the GL_TEXTURE_WIDTH , and [math][/math] is the width of the GL_TEXTURE_BORDER of the texture image being modified. Note that [math][/math] includes twice the border width.

 GL_INVALID_VALUE is generated if width is less than 0.

 GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D operation.

 GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_BYTE_3_3_2 , GL_UNSIGNED_BYTE_2_3_3_REV , GL_UNSIGNED_SHORT_5_6_5 , or GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB .

 GL_INVALID_OPERATION is generated if type is one of GL_UNSIGNED_SHORT_4_4_4_4 , GL_UNSIGNED_SHORT_4_4_4_4_REV , GL_UNSIGNED_SHORT_5_5_5_1 , GL_UNSIGNED_SHORT_1_5_5_5_REV , GL_UNSIGNED_INT_8_8_8_8 , GL_UNSIGNED_INT_8_8_8_8_REV , GL_UNSIGNED_INT_10_10_10_2 , or GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor GL_BGRA .

 GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX .

 GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

 GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.

 GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and pixels is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type .

Associated Gets[edit]



Version Support[edit]

 glTexSubImage1D  2.0+
 glTextureSubImage1D  4.5+

See Also[edit]

 glActiveTexture , glCopyTexImage1D , glCopyTexImage2D , glCopyTexSubImage1D , glCopyTexSubImage2D , glCopyTexSubImage3D , glPixelStore , glTexImage1D , glTexImage2D , glTexImage3D , glTexParameter , glTexSubImage2D , glTexSubImage3D 


Copyright© 1991-2006 Silicon Graphics, Inc. Copyright© 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see