gl_TessCoord

From OpenGL Reference
Jump to navigation Jump to search

Contains the coordinate of the vertex within the current patch.

Declaration[edit]

Description[edit]

Available only in the tessellation cevaluation language,gl_TessCoordspecifies the three component (u, v, w) vector identifying the position of the vertex being processed by the shader relative to the primitive being tessellated.


Version Support[edit]

gl_TessCoord 4.0+

See Also[edit]

 gl_TessLevelOuter , gl_TessLevelInner , gl_PatchVerticesIn 


Copyright[edit]

Copyright© 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.