From OpenGL Reference
Jump to navigation Jump to search

Controls the ordering of memory transaction issued shader invocation relative to a work group.


void groupMemoryBarrier( void );


 groupMemoryBarrier waits on the completion of all memory accesses performed by an invocation of a compute shader relative to the same access performed by other invocations in the same work group and then returns with no other effect.

Version Support[edit]

groupMemoryBarrier 4.3+

See Also[edit]

 memoryBarrier , memoryBarrierImage , memoryBarrierBuffer , memoryBarrierShared 


Copyright© 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.