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Retrieves texels from a texture.


gvec4 texture( gsampler1D sampler, float P, [float bias] );
gvec4 texture( gsampler2D sampler, vec2 P, [float bias] );
gvec4 texture( gsampler3D sampler, vec3 P, [float bias] );
gvec4 texture( gsamplerCube sampler, vec3 P, [float bias] );
float texture( sampler1DShadow sampler, vec3 P, [float bias] );
float texture( sampler2DShadow sampler, vec3 P, [float bias] );
float texture( samplerCubeShadow sampler, vec4 P, [float bias] );
gvec4 texture( gsampler1DArray sampler, vec2 P, [float bias] );
gvec4 texture( gsampler2DArray sampler, vec3 P, [float bias] );
gvec4 texture( gsamplerCubeArray sampler, vec4 P, [float bias] );
float texture( sampler1DArrayShadow sampler, vec3 P, [float bias] );
float texture( gsampler2DArrayShadow sampler, vec4 P, [float bias] );
gvec4 texture( gsampler2DRect sampler, vec2 P );
float texture( sampler2DRectShadow sampler, vec3 P );
float texture( gsamplerCubeArrayShadow sampler, vec4 P, float compare );


sampler - Specifies the sampler to which the texture from which texels will be retrieved is bound.
P - Specifies the texture coordinates at which texture will be sampled.
bias - Specifies an optional bias to be applied during level-of-detail computation.
compare - Specifies the value to which the fetched texel will be compared when sampling fromgsamplerCubeArrayShadow.


 texture samples texels from the texture bound to sampler at texture coordinate P . An optional bias, specified in bias is included in the level-of-detail computation that is used to choose mipmap(s) from which to sample.

Forshadowforms, when compare is present, it is used as [math][/math] and the array layer is specified inP.w. When compare is not present, the last component of P is used as [math][/math] and the array layer is specified in the second to last component of P . (The second component of P is unused for1Dshadow lookups.)

For non-shadow variants, the array layer comes from the last component of P .

Version Support[edit]

texture 1.3+
texture (gsampler2DRect{Shadow}) 1.4+
texture (gsampler2DMS, gsampler2DMSArray) 1.5+
texture (gsamplerCubeArray{Shadow}) 4.0+

See Also[edit]

 texelFetch , texelFetchOffset , textureGather , textureGatherOffset , textureGatherOffsets , textureGrad , textureGradOffset , textureLod , textureLodOffset , textureOffset , textureProj , textureProjGrad , textureProjGradOffset , textureProjLod , textureProjLodOffset , textureProjOffset , textureQueryLod , textureSize 


Copyright© 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.